Project Ultrapunk Guide

1. What is Project Ultrapunk

Project Ultrapunk is the spiritual successor to UltraMatt's 2099 and 3077 collections, built with his permission and inspired by the vision behind those projects.

The focus is on visual fidelity, stability, and quality-of-life improvements while preserving Cyberpunk 2077's core gameplay. Unlike 3077, Project Ultrapunk prioritizes presentation and technical improvements and does not incorporate major gameplay changes.

Special thanks to:


2. Requirements and Constraints

Issues caused by adding additional mods are within your own responsibility.


3. Preparation

You do NOT need to pre-install MO2. Wabbajack will automatically install its own dedicated MO2 version for Project Ultrapunk.


4. Installation

4.1. Collection

  1. Install Wabbajack.
  2. Download the latest Project Ultrapunk Wabbajack file. You can get it from the Project Ultrapunk Collection on Nexus Mods, or directly in Wabbajack by clicking "Browse Lists", selecting Cyberpunk 2077 and then "Project Ultrapunk". You can also search for it by name.
  3. Select an empty installation folder outside protected directories and confirm the download location.
  4. Start the installation. After completion, create a desktop shortcut or open the install folder.

Deband.fx Settings


5. First Launch and Setup

  1. Open MO2 from the installation folder or shortcut.
  2. Select profile:

Always select a profile that matches the VRAM of your GPU. Do not select a higher tier under any circumstance.

The profiles have been verified to work with their respective VRAM target in 3440x1440 with DLSS Balanced - a resolution at or above what ~95% of Steam users run according to the Steam hardware survey. If you run the game in 4K resolution and experience strong fps drops due to maxed out VRAM, you can try mitigating it by either reducing texture quality to medium in the game settings or by reducing the DLSS setting.

  1. Launch the game using the Run button.
  2. When prompted to do so, set a hotkey for the CET menu.
  3. Close the game again.
  4. In the left pane of MO2, right-click below the installed mods and select "Create Empty Mod". Name the new mod [NoDelete] Config Files, enable it, and make sure it's at the bottom of the list so your config files take priority over the collection's defaults.
  5. Open the Ultrapunk installation folder, navigate to mods, and copy just the folders from Project Ultrapunk - Additional Files into the newly created [NoDelete] Config Files folder (make sure not to copy the meta.ini). This preserves your configuration files between collection updates.

6. How to Update

  1. Open Wabbajack and install Project Ultrapunk again using the same method as during the initial installation (either via Nexus Mods or Wabbajack's Browse Lists).
  2. Use the same installation folder as your existing install.


When you update the collection via Wabbajack, everything not part of the new version gets deleted except mods with [NoDelete] at the beginning of their name. The [NoDelete] Config Files folder you created during initial setup is protected from this - your configuration files there are safe. We included all relevant config files of the collection in Project Ultrapunk - Additional Files so you can copy them once during setup and never worry about them again.

However, mods you add yourself may generate new config files at runtime that didn't exist before. These end up in the overwrite folder and are not automatically protected. If you want to preserve them, copy them into [NoDelete] Config Files in the Ultrapunk mods folder before updating. Keep the folder structure intact.

Example: If you have a config.json in overwrite\bin\x64\plugins\cyber_engine_tweaks\mods\MODNAME\ then copy it to mods\[NoDelete] Config Files\bin\x64\plugins\cyber_engine_tweaks\mods\MODNAME\.

If you want to add your own mods and keep them across updates, see Things to keep in mind when adding your own mods below.


7. Things to keep in mind when adding your own mods

As mentioned in the Requirements section, anything you add on top is your own responsibility. We test the collection thoroughly and do a quick test run before every release, but it's not possible to account for every combination of mods that may or may not cause issues. This section points out possible obstacles associated with adding mods.

7.1. Surviving collection updates

7.2. Load order and conflicts

7.3. Conflict likelihood by mod type


8. Get Notified About Collection Updates

8.1. Discord

  1. Head to the Ultra Plus Discord server.
  2. Click on Channels & Roles.
  3. Click on Yes! I wish to be alerted for Ultrapunk updates! and you will get notified.

9. Troubleshooting

9.1. Known Issues

9.2. Common Issues

9.3. Rare Issues

In some cases, the Cyberpunk game settings file can be corrupted leading to crashes. You can go to %localappdata%\CD Projekt Red\Cyberpunk 2077, rename the UserSettings.json and start the game again in that case.

9.4. Very Rare Issues

In some rare cases leftover files from previous collections / mod setups can remain in the configuration files causing issues with the game. In that case, follow the steps in this article by CD Projekt RED to have an absolutely clean install of the game.


10. Project Ultrapunk Team

For the fastest support, reach out on the Ultra Plus Discord server. We also monitor the collection's comment section on Nexus, but responses there will be slower. Private messages on Nexus will go unanswered.

With all that said, we hope you enjoy our collection designed to give you the best possible visual experience for your system. If you'd like to support us, consider endorsing the Nexus Mod Collection - it helps with visibility.


Last update to the guide: 21 July 2026